mix for two samplerCube works.
Used .onBeforeCompile on the material of scene’s background:
Demo: https://codepen.io/prisoner849/full/jORXEaQ
I don’t know how correct this approach is. I simply dug into WebGLRenderer’s source code ![]()
mix for two samplerCube works.
Used .onBeforeCompile on the material of scene’s background:
Demo: https://codepen.io/prisoner849/full/jORXEaQ
I don’t know how correct this approach is. I simply dug into WebGLRenderer’s source code ![]()