Hi everyone
import * as THREE from "three"
console.log(THREE)
const canvas=document.querySelector(".webgl");
const scene=new THREE.Scene()
const geometry=new THREE.BoxGeometry(1,1,1)
const material=new THREE.MeshBasicMaterial({color:"dodgerblue"})
const mesh=new THREE.Mesh(geometry, material)
scene.add(mesh)
const sizes={
width:800,
height:600
}
const aspectRatio=sizes.width/sizes.height
//const camera=new THREE.PerspectiveCamera(75,sizes.width / sizes.height, 1, 100)
const camera=new THREE.OrthographicCamera(-1 * aspectRatio,1 * aspectRatio,1,-1 ,0.1,1000)
camera.position.z=2
const renderer=new THREE.WebGLRenderer({
canvas
})
const clock=new THREE.Clock()
const cx=()=>{
const elapsedTime=clock.getElapsedTime()
mesh.rotation.y = elapsedTime
renderer.render(scene, camera)
window.requestAnimationFrame(cx)
}
cx()
renderer.setSize(sizes.width, sizes.height)