Hello, i am trying to subtract multiple meshes from 1big
i am iterating over the meshes and doing the subtraction
each time i reuse the result of the previous subtraction to do the next one on it
when i follow this some artifacts show visual bugs
but when i do each one alone the subtraction is correct and no bugs
i think re-using the result of the previous subtraction( the mesh) to do the next one on it is messing up the big mesh polygons so it shows the artifacts
my goal is to create multiple subtractions with an array of small meshes.