Create texture synchronously?

Can we create a texture synchronously (f.e. if we have a DataURL and therefore don’t need to get the image through network)? How can we do this so that no async is needed?

1 Like

This one might be interesting for you:

Based on that, seems like it’s not possible while the TextureLoader uses <img>. Maybe it’s possible to somehow pass a typed array to gl (need confirmation on this), and it would also be possible to make a Webpack loader that imports to typed array instead of data URL.

You can do this with DataTexture.

2 Likes

SAWEEEET. And look at this: arraybuffer-loader !