I am experiencing a few issues with WebXR controller intersections and the marker hiding behind transparent objects.
I’ve shown notification when an intersection hit has been made on hover and selection. Over a simple plane. However it seems the angle of the controller and marker may look like its at the top of the bar but isn’t. Creating a larger hit mesh over the bar still doesnt do anything. Its as if the raycaster requires an offset so it includes the height of the marker circle geometry.
How do I add the offset to the detected raycaster intersection ? Then it might make a hit. There is still a visual issue where the market looks like its at the top of the bar but isn’t. How do I reposition the bar. So it matches where the controller is aiming and where the circle marker is ?
There is also the issue of the marker hiding behind the transparent bar when renderOrder has been set. renderOrder is very vague and still figuring it out.