Hello,
I have a 3d file with morph on one of its children in order to control its length.
After making it longer using the morph, I need to perform a mesh subtraction on it using the CSG library.
When I convert the morphed mesh to a CSG mesh, the morph isn’t being applied and the CSG mesh is rotated 90 degrees.
That sounds really difficult and not something that will be supported automatically.
Related: Get the Geometry or Vertices of MorphedTarget Mesh - #3 by tech_coder
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three-mesh-bvh provides a StaticGeometryGenerator
which can be used to generate a static mesh based on a geometry or set of geometries that use skinning or morph targets.
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ooh TIL thanks!