I´m having a problem that may be trivial, or due to my lack of knowing Threejs…
The problem: I have a Sprite (billboard) and a sphere. I made a fiddle for that:
Those two should keep the same kinda
distance so that there is always the same black gap between them. Nevertheless, if I now start
zooming in (via OrbitControls) the distance shrinks and the black disappears the more I zoom in…
(as you can see at the attached pictures)
Can I somehow keep the origin distances when zooming in/out? Am I doing something wrong?
Thanks for helping