Unfortunately was removed some time ago.
Does anyone know a script written in JavaScript that does the same job ?
Unfortunately was removed some time ago.
Does anyone know a script written in JavaScript that does the same job ?
Tangents are generated automatically in the fragment shader, so typically you don’t have to do this. Are you sure you need them?
If so, the method is still around in BufferGeometryUtils: https://threejs.org/docs/index.html#examples/utils/BufferGeometryUtils