Collisions two objects

Since you are using the position and the geometry of the object, you can use the built in ThreeJS function intersectsBox(). You can clone the original geometrys’ bounding boxes, apply their object’s transform matrix to them and check for intersections between them.

An example of this is discussed here:

With the relevant code below

function detectCollisionCubes(object1, object2){
  object1.geometry.computeBoundingBox(); //not needed if its already calculated
  object2.geometry.computeBoundingBox();
  object1.updateMatrixWorld();
  object2.updateMatrixWorld();
  
  var box1 = object1.geometry.boundingBox.clone();
  box1.applyMatrix4(object1.matrixWorld);

  var box2 = object2.geometry.boundingBox.clone();
  box2.applyMatrix4(object2.matrixWorld);

  return box1.intersectsBox(box2);
}
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