Collada with animation

Instead of assigning a new instance of MeshStandardMaterial, it’s better to modify the existing one. Otherwise you overwrite properties like skinning which controls wether the object is influenced by skeletal animation or not. Change your code to:

mesh.children[0].children[2].material.color.set( 0xff0000 );
mesh.children[0].children[2].material.roughness = 0.1;