Lush @drcmda, this works perfectly on android now too, great resolve and great work!
Update: not sure if it’s intentional but it seems if the plane goes below the colums the mist overides the columns all together…
Update#2: i noticed also that the transparency slider breaks the colour selection as of course THREE.Color() is non inclusive of an alpha channel
i guess you’d need to link this to an alpha uniform in the shader, not sure if that’s possible but should be