Change orientation of object an then change the lookat orientation

I’m trying to position multiple objects on the surface of a rotating sphere. (ships swimming on the cyclinder surface)

This works, but I would like to rotate the object to a different orientation at the beginning. Where do I start here?

newEnemy.position.setFromCylindricalCoords(worldRadius + 0.5,
Math.PI * 2 * Math.random(), row);
var lookAt = new THREE.Vector3();
var lookAtScale = new THREE.Vector3(0, 0, 0);

lookAt.copy(rollingGroundSphere.position);
lookAt.multiply(lookAtScale);
newEnemy.lookAt(lookAt);

rollingGroundSphere.add(newEnemy);


The shuttle in the foreground was added directly into the scene, the others were added to the cylinder surface (here with some distance). These objects would have to be rotated.

Would you like to tell us first, what happened to your previous thread/topic?