Weren’t modules the issue ? I can’t see any errors in the console when running your code. Or is the model an issue?
Just so you know - everything is loading properly, you can see that in the Networking panel in devtools:
The model’s not showing because:
- It’s much bigger than the scene.
- There’s no light in the scene, while the model uses a MeshStandardMaterial (which requires light, otherwise it’ll render just black.) Add an ambient light (ex.
scene.add(new THREE.AmbientLight(0xffffcc, 0.75));
) or any other light source and you should see the model just fine.