Car model wheels not rotating using useGLTF()

I wanna rotate wheels of the car model. Here I can’t upload model cause of the size. This is the car model : Car
This is my code in live without car model : Live Code
I use this but not working:

export function Car(props) {
  const group = useRef();
  const c = useGLTF("/car.glb");

  useFrame((state, delta) => {
    let t = state.clock.getElapsedTime();

    c.scene.children[13].rotateX(t * 2);
    c.scene.children[14].rotateX(t * 2);
  });

  const { nodes, materials } = useGLTF("/car.glb");
  return (
    <group ref={group} {...props} dispose={null}>
      <group position={[0.008, -2.257, 0.46]} scale={1.772}>
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.body_1.geometry}
          material={materials.main}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.body_2.geometry}
          material={materials.bodyKit}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.body_3.geometry}
          material={materials.main1}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.body_4.geometry}
          material={materials.windows}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.body_5.geometry}
          material={materials.mirrors}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.body_6.geometry}
          material={materials["black metal"]}
        />
      </group>
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.shell.geometry}
        material={materials.shell}
        position={[0.588, -0.015, -2.637]}
        rotation={[1.573, 0, 0]}
        scale={[-0.002, -0.018, -0.014]}
      />
      <group
        position={[-0.649, -0.083, -2.619]}
        rotation={[1.572, -0.045, -0.142]}
        scale={-0.099}
      >
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.Circle.geometry}
          material={materials["light bulb"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.Circle_1.geometry}
          material={materials["dodge plastic black"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.Circle_2.geometry}
          material={materials["Material.009"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.Circle_3.geometry}
          material={materials["lights mirror"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.Circle_4.geometry}
          material={materials["Material.010"]}
        />
      </group>
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.no1.geometry}
        material={materials.no31}
        position={[-0.649, -0.083, -2.619]}
        rotation={[1.572, -0.045, -0.142]}
        scale={-0.099}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.no15.geometry}
        material={materials.shell}
        scale={[-0.002, -0.018, -0.014]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.no2.geometry}
        material={materials.shell}
        position={[0.034, -0.472, -2.541]}
        rotation={[1.573, 0, 0]}
        scale={[-0.002, -0.018, -0.014]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.no5.geometry}
        material={nodes.no5.material}
        position={[0.649, 0.315, 2.682]}
        rotation={[-1.234, -0.038, 0.09]}
        scale={-0.02}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.no10.geometry}
        material={nodes.no10.material}
        position={[-0.445, -0.09, -2.661]}
        rotation={[-1.811, 0.02, -3.033]}
        scale={-0.02}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.no16.geometry}
        material={materials.shell}
        position={[0.102, 0.228, -2.301]}
        rotation={[-2.081, -1.567, 2.631]}
        scale={[-0.002, -0.016, -0.011]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.no17.geometry}
        material={materials.shell}
        position={[0.72, 0.153, -1.393]}
        rotation={[-1.397, -1.479, 1.747]}
        scale={[-0.002, -0.006, -0.013]}
      />
      <group
        position={[0.004, -0.218, 0.027]}
        rotation={[Math.PI / 2, 0, 0]}
        scale={[1.121, 1.121, 1.125]}
      >
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.no20_1.geometry}
          material={materials["sw2_light__env_50_.001"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.no20_2.geometry}
          material={materials["sw2_int__spec_.001"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.no20_3.geometry}
          material={materials["sw2_stitch__env_50_spec_.001"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.no20_4.geometry}
          material={materials["Matte__FF2D2D2D__spec_.001"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.no20_5.geometry}
          material={materials["Matte__FF141414__spec_.001"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.no20_6.geometry}
          material={materials["Matte__FF1E1E1E__spec_.001"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.no20_7.geometry}
          material={materials["Matte__FF0D0D0D__env_50_spec_.001"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.no20_8.geometry}
          material={materials["Matte__FF232323__spec_.001"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.no20_9.geometry}
          material={materials["Matte__FF666666__spec_.001"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.no20_10.geometry}
          material={materials["sw2_interior__spec_.001"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.no20_11.geometry}
          material={materials["sw2_tilling__spec_.001"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.no20_12.geometry}
          material={materials["188_S13_01_L__spec_.001"]}
        />
      </group>
      <group position={[0.008, -2.257, 0.46]} scale={1.772}>
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.doors_1.geometry}
          material={materials.main}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.doors_2.geometry}
          material={materials.bodyKit}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.doors_3.geometry}
          material={materials.windows}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.doors_4.geometry}
          material={materials.sw2_int__spec_}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.doors_5.geometry}
          material={materials.Matte__FF2D2D2D__spec_}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.doors_6.geometry}
          material={materials.sw2_stitch__env_50_spec_}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.doors_7.geometry}
          material={materials.Matte__FF141414__spec_}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.doors_8.geometry}
          material={materials.Matte__FF1E1E1E__spec_}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.doors_9.geometry}
          material={materials.sw2_mask__env_50_spec_}
        />
      </group>
      <group
        position={[0.007, 0.112, 2.699]}
        rotation={[1.423, 0, 0]}
        scale={[1.143, 1.004, 1.018]}
      >
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.tailight.geometry}
          material={materials.lightss}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.tailight_1.geometry}
          material={materials["lights black"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.tailight_2.geometry}
          material={materials["lights white"]}
        />
        <mesh
          castShadow
          receiveShadow
          geometry={nodes.tailight_3.geometry}
          material={materials.tailight}
        />
      </group>
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.wheelf.geometry}
        material={materials.wheelf}
        position={[1.013, -0.481, -1.785]}
        rotation={[Math.PI / 2, 0, 0]}
        scale={[0.924, 1.246, 1.246]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.wheelr.geometry}
        material={materials.wheelr}
        position={[1.013, -0.481, -2.878]}
        rotation={[Math.PI / 2, 0, 0]}
        scale={[0.924, 1.246, 1.246]}
      />
      <mesh
        castShadow
        receiveShadow
        geometry={nodes.no11.geometry}
        material={materials.no11}
        position={[1.102, -0.106, -1.161]}
        rotation={[-1.48, 0.072, 1.592]}
        scale={-0.036}
      />
    </group>
  );
}

this sandbox doesn’t work. could you prepare one with your car + wheels and the code that’s supposed to turn the wheels? it should be relatively simple given that your wheels are centered, so that the center of mass lies in the midst of the wheels vertices.