You can use a transparent material.
var uvTex = new THREE.TextureLoader().load( "uvgrid_w_0_9 .jpg" );
var materials = [
new THREE.MeshBasicMaterial( { map: uvTex, side: THREE.DoubleSide } ),
new THREE.MeshBasicMaterial( { map: uvTex, side: THREE.DoubleSide } ),
new THREE.MeshBasicMaterial( {color: 0xffffff, side: THREE.DoubleSide, transparent: true, opacity: 0 } ),
];
var geometry = new THREE.CylinderBufferGeometry(80, 80, 80, 10, 1 );
// mesh
var mesh1 = new THREE.Mesh( geometry, materials );
scene.add( mesh1 );