when i scale the custom model it works , but its not effecting when it comes with particles. if you see this video you can understand waht i am saying .
const sphereGeometry = new THREE.SphereGeometry(0.5, 16, 16);
const particles = [];
const originalPositions = [];
const originalMaterials = [];
const highlightMaterial = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
loader.load('/mesh3.glb', (gltf) => {
const model = gltf.scene;
model.scale.set(0.5,0.5,0.5);
model.position.set(0,-0.5,0)
scene.add(model)
if (model) {
model.traverse((child) => {
if (child.isMesh) {
const vertices = child.geometry.attributes.position;
for (let i = 0; i < vertices.count; i++) {
const x = vertices.getX(i);
const y = vertices.getY(i);
const z = vertices.getZ(i);
const particle = new THREE.Mesh(sphereGeometry, new THREE.MeshStandardMaterial());
particle.position.set(x, y, z);
particles.push(particle);
originalPositions.push(new THREE.Vector3(x, y, z));
originalMaterials.push(particle.material.clone());
}
}
});
scene.add(...particles);
}
});