Can't Load GLB model as draco_decoder.wasm and draco_wasm_wrapper.js not found

Hi all, trying to load a GLB model using the follow code:

`  const { OrbitControls } = require("three/examples/jsm/controls/OrbitControls"); // eslint-disable-line global-require
    const { GLTFLoader } = require("three/examples/jsm/loaders/GLTFLoader"); // eslint-disable-line global-require
    const { DRACOLoader } = require("three/examples/jsm/loaders/DRACOLoader"); // eslint-disable-line global-require

const gltfLoader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath( '/examples/js/libs/draco/' );
gltfLoader.setDRACOLoader( dracoLoader );

const scene = new THREE.Scene();
scene.background = new THREE.Color( 0x222222 );

{
  gltfLoader.load('skull.glb', gltf => {
    const root = gltf.scene;
    scene.add(root);
  });
}

`
The model doesn’t load and I’m getting hit with the following errors:

http://localhost:3000/three/examples/js/libs/draco/gltf/draco_decoder.wasm 404 (Not Found)
http://localhost:3000/three/examples/js/libs/draco/gltf/draco_wasm_wrapper.js 404 (Not Found)

I’m using Next.js and have tried to change the decoder path to ‘/draco/gltf/’ and ‘three/examples/js/libs/draco/gltf/’ with no success

I have tried the code with other models and it works correctly. I have also tried the model itself on gltf three.js viewers and it also works.

Would love your help to fix this bug!

You may need to share the build tool configuration you’re using here as well — some, like Parcel, will require more setup to load static files (see parcel-plugin-static-files-copy - npm).