Well no, it’s the difference between having
var zoom = 1
var fov = 45
function doStuff(){
return fov / zoom
}
vs
var fov = 45
function doStuff(zoom){
zoom = zoom || 1
return fov / zoom
}
You could override your own setFOV
method to use a private _zoom
property, so that every time you set fov to something, it considers the zoom but i think this would be a pretty bad pattern, when you can probably already do something like
camera.fov = myFov / myZoom
and just keep zoom at 1. Think of it like a “digital zoom” some digital cameras have. Up to a point you can modify the lens, and then you can blow up the pixels themselves (the lens stays the same).