Box projected cubemap example

Hello,
I found this merged pull request that implemented an example for box projected cubemaps:

But I can’t find the related example on the website. Was it removed? Maybe was it implemented in threejs core :slight_smile: ?

2 Likes

This is a stunning example of projection, and deserves to be in the public collection!

Yes

Thanks for tracking down the reason. Sounds like Ricardo is open to it possibly being a feature of Threejs in the future. Maybe we can figure out a way to allow a wide range of of env projections (bending reflected normals) to be injected into the shader code. A specific box projection would also be welcome though, I guess.