Box in render canvas is resizing when the browser resizes. How do I fix this?

As stated in the title, box in the render canvas is resizing when the browser resizes. How do I fix this?
here is my code:
var renderer = new THREE.WebGLRenderer
(
{
canvas: document.getElementById(‘myCanvas’),
antialias: true
}
);

      renderer.setClearColor(0x00ff00);
      renderer.setPixelRatio(window.devicePixelRatio);

      renderer.setSize(window.innerWidth, window.innerHeight);

      $(window).resize(function() {
        renderer.setSize(window.innerWidth, window.innerHeight);
        renderer.setPixelRatio(window.devicePixelRatio);
      });

    var camera = new THREE.PerspectiveCamera(35, window.innerWidth/window.innerHeight, 0.1, 3000);
    camera.position.set(0, 0, 5);

    var scene = new THREE.Scene();

    var geometry = new THREE.CubeGeometry(1, 1, 1);
    var material = new THREE.MeshBasicMaterial();
    var mesh = new THREE.Mesh(geometry, material);
    mesh.position.set(0, 0, 0);

    scene.add(mesh);

    requestAnimationFrame(render);

    function render () {
      mesh.rotation.x += 0.1;
      mesh.rotation.y += 0.2;
    }

    renderer.render(scene, camera);

Here is what happens: https://gyazo.com/c3df3bc35519955a5c284c0cbaa401f4
Any help would be greatly appreciated!
Thank you for your time!
-Matt

Your resize function is missing the camera aspect ratio:

$(window).resize(function() {
    camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setPixelRatio(window.devicePixelRatio);
});

Thank you for the suggestion, and it did work. When I first tried it out it did not work however, because my render function looked like this:

     requestAnimationFrame(render);

    function render () {
      mesh.rotation.x += 0.1;
      mesh.rotation.y += 0.2;
    }

    renderer.render(scene, camera);

Than, once I put in
renderer.render(scene, camera);
requestAnimationFrame(render);

it started working.
Thank you very much for your help Mr. Doob!