Hi, I have this problem: I rotate the object group, but the BoundingBox does not rotate with the group. And I don’t know what the problem is.
I would be grateful for your help!
Code:
createGroup() {
...creation elements for group
const group = new THREE.Group();
group.add(elements);
box = new THREE.Box3().setFromObject(group, true);
scene.add(group)
}
rotateGroup() {
group.rotation.x -= 0.1;
createNewBoxBounding()
}
createNewBoxBounding() {
group.updateMatrix();
box = new THREE.Box3().setFromObject(group, true);
}