I made a scene with particles and animated it to make a wave, after that i tried to add a bloom effect to all the particles however the affect only applies to few at random never all, what did i do wrong. Here is my code: my code
Nope not working, but i did notice interesting behavior, some particles will glow briefly when they align with another particle (layer on top of each other) ><
@PavelBoytchev s changes are working in the playcode.
I also tried:
bloomPass.threshold = 0.
bloomPass.strength = 3.4;
bloomPass.radius = 1.;
and got a decent result…
Also you’re missing a composer.resize() in the resizehandler… and not setting its size initially… but doesn’t seem to be affecting much, but something to keep in mind.
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Yep seems to work now, ><, sorry dont know why it didnt work first time around.
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