Hi everyone! I would like to replicate this attached scene:
This is the link to the site
The biggest problem I find it on the vegetation. I initially created the plants in Blender using an addon called “Bagapie” (which use blender geometry nodes) and exported the whole scene to gltf. unfortunately the file is really heavy due to the many polygons that the addon has created to make the plants so… it’s not the correct solution.
So I thought to export 2 plants primitives from blender (with as few polygons as possible) and using in three.js instanceMesh, like in this example
But unfortunately it uses only one .glb and I don’t understand how to merge two glb into one plane. How can I do?
However, I remain in doubt about the best solution because if I check in browser inspector element, in this example, there aren’t the .glb files of each primitives tree so probably the instanceMesh hasn’t been used.
So I don’t understand how it was done… do you have any ideas about it?
Thank you very much (sorry I was a bit long in the question).