Hi @looeee,
Thanks, I think i will try that even though that’s not quite right.
I have a generative 3D typography which looks like this :
It’s a 3d outline in space. - this is why I simplified it in the demo with 3d points on a circle with different depths … -
I want to apply a shader to the inside of the outline, but I believe the quickest way / less computationally intensive is to make a mesh in the first place rather than processing the inside after its creation.
Best approach to fill up an outline is to use this, or that from here? or something else?
Best,
P