Hi,
I have a scene for which I’m using BatchedMesh for draw calls optimisation - I’m handling user passed models and it might be up to ~3k elements with milions of faces and so far BatchedMesh is handling it good… My only concern is how I could handle outlining each separate object within BatchedMesh like I would normally do with OutlinePass for regular objects? I’m thinking about copying selected element (outline should occur on object selection) adding it to the scene as a separate object, and outlining this one but I’m afraid it will decrease my performance quite fast as one might select even whole scene to be outlined… Should I reach for any other solution / consider builidng custom shader/pass for that / or get rid of this outlining feature at all?
Thanks!