Hi,
I’m looking for an basic example where a MeshLine is animated starting at p01 (xyz) and animates/Moves straight from there to a given target/point p02 (xyz).
Are there some good examples/tutorials out there?
Hi,
I’m looking for an basic example where a MeshLine is animated starting at p01 (xyz) and animates/Moves straight from there to a given target/point p02 (xyz).
Are there some good examples/tutorials out there?
The question is somewhat related to one of your former topics: THREE.MeshLine build-in?
My suggested approach at the end of the thread does not work for you? Can you please describe in more detail how your intended animation should look like?
I want to add lines like in here @Mugen87 :
Difference is, that I want to animate those lines randomly, so they begin growing from earth to outta space. Once grown they fade out, get a new random position and “grow” again.
@blackInk
Do you plan to work with tens of thousands of lines?
No @prisoner849 - it will be 20 to 30 lines max evolving and afterwards (after animation ended) being reset and randomly placed on the sphere to be animated again
Why not use Tween.js then?
Yes, why not - would be cool to see how that would work codewise @prisoner849
Just from the scratch:
A line grows (scales) on the plane with constant speed (means different time of growth) to the random limit height, then fades out to invisible, then starts to grow again at a random point on the plane.
@prisoner849 thank you so much for this great starting-point. What I by now trying to wrap my head around is, when the initial vertex-position is not at x = 0, y=0, z=0 for the 1st vertex, the lines start to move not only in scale but position.
Would be nice to define a starting point > 0 that keeps the lines growing from where they origin position was without moving but just scaling…