Attach additional Mesh to a Model with existing Animations?

	<group ref={group} {...props} dispose={null}>
		<primitive scale={[3, 3, 3]} position={[0, -3, 0]} object={nodes.RootNode}>
			<primitive object={hairs.nodes.RootNode} />
		</primitive>
    </group>

Translation (position) is applied, but no rotation:

Now trying it with createPortal(hairs, head):

	<group ref={group} {...props} dispose={null}>
		<primitive scale={[3, 3, 3]} position={[0, -3, 0]} object={nodes.RootNode} />

		{createPortal(
			<primitive
				// scale={[3, 3, 3]}
				position={[0, -1.61, 0.01]}
				object={hairs.nodes.RootNode}
			/>,
			nodes.Head
		)}
  </group> 

Now Position and Rotation are applied, but the Animation is broken (notice the T-Shape of the body; a position or scale offset is happening on the animations rigg; means there is some movement from the animation, but with offset) and I had to adjust the position={[0, -1.61, 0.01]} with those magic numbers (I heavily assume the anchor point of the hair and the head are at the same point).

Conclusion: createPortal works somehow with position and rotation, but needs adjustment and the animation breaks.

Am I missing something?