I have a timer,
must using this timer to drive the animations.
so, I set
this.editor.mixer.timeScale = 0;
BUT, my timer is just a timer, just dispatch 1 2 3 4 5…
it means my timer cant consider the clip’s duration.
it means clip cant repeat or pingpong.
NOW, I solve this problem by
this.mixer.timeScale = 1;
this.mixer.update(delta); // delta from my timer
this.mixer.timeScale = 0;
it seems not best practice
is there a better way?