Hey, I’m trying to use ArrayCamera with several PerspectiveCameras. However, objects further than ~15m from the camera are not rendered at all. I was able to recreate this behavior with the ArrayCamera Example (see the attached Codepens). I tried copying the fov/aspect/near/far properties of the child PerspectiveCameras to the parent ArrayCamera with no luck. When I directly render one of the PerspectiveCameras, the distant meshes render properly.
If you set the position value of the mesh to (0, 0, -2)
, it just disappears behind the blue background plane which has a position of (0, 0, -1)
. I’ve removed the plane from the scene in the following codepen to illustrate this: https://codepen.io/anon/pen/ZqeYxr