thank you for your response. I was hoping it was that simple. But, In either case, this is the error I’ve been getting, “THREE.Object3D.add: object not an instance of THREE.Object3D”.
I tried commenting out the most of the class it calls(enough to keep it in existence) to make sure the error didn’t derive from it, but no change.
So this is the part where I explain what I’m coding. I had to recode my website which I’d written in Flash Action Script years ago. It works like this. It first loads a .csv file which is a list of images and there location. This allow me to update/change images without changing the code. Once the file is loaded and parsed, the images are loaded in a texture. the aspect ratio of each image is checked to setup the PlaneGeometry size. the planes are assembled to form a 3D carousel, which is initilized as a THREE.Group(). this allows me to position the carousel group where I want. The images now textures are thumbnails. this I’ve done and with success with one carousel. Now I’m trying the same thing, but with many carousels/groups. I’m using Group, because I couldn’t seem to position the object created in the class without it. So the carousel/group is the center point which the thumbnails rotate around.
Oh yeah, I am new to THREE JS. It is excellent.