Applying a texture to a RingGeometry

From the MeshBasicMaterial docs: “This material is not affected by lights”.

Try using Lambert, Phong, or MeshStandardMaterial instead. Also, using THREE.DoubleSide might give you bad shadow artifacts because one face is affected by the light, but the opposite face is in its shadow. You might need to create two ring planes that are separated by a tiny bit of space.
shad

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