So I am basically confused. My game uses Threejs and Yuka AI for much of its contents. I use Visual Code as my editor and debug in chrome. Using the most current Threejs, which I updated recently, I am generating NaN from simple operators usage in three.core.js. Commands like those below in AnimationMixer generate NaN values. It seems related to combination operators “+=” or “*=”. Any thoughts appreciated
three.core.js at line 34607. (Note: _deltaTime small float and timeScale is 1)
deltaTime *= this.timeScale; <=====produces NaN
Three.core.js is at version "173dev"
**/**
* [@license](https://github.com/license)
* Copyright 2010-2025 Three.js Authors
* SPDX-License-Identifier: MIT
<em>/
const REVISION = '173dev';</em>*