Hi,
Trying to create a rotated geometry/plane from these points,
var points = [
[ -400, 200 ],
[ 400, 200 ],
[ 400, -200 ],
[ -400, -200 ],
];
I then have passed points to vector3 and included z values and sent the output to console and I get the following:
x, y, z -400 200 0
x, y, z 400 200 0
x, y, z 400 -200 30
x, y, z -400 -200 30
I then create the a Three.shape using push( new THREE.Vector3( x, y, z ) ) and a geometry of this shape but when I create a mesh of this it does not angle.
My question is:
Is this the correct approach to create a rectangular surface that is angled ?