Q2:
Another problem is the problem of shadow. When I set a planeGeometry on double sides and turn on shadow and receive shadow, the problem will occur when the light that can emit shadow shines on this model
It was implemented like this on purpose although I’m not sure the current logic is misleading. Meaning the projection matrix of the selected camera is overwritten by the fixed editor’s default camera:
These self-shadowing artifacts can be mitigated via LightShadow.bias. However, this option is not yet configurable via the editor’s UI.
Hello, I have another question for you. I used the editor of three.js to export the GLB file, and then opened the GLB file with the editor. After that, the layer has changed. Do you have a solution to this problem
Hello, thank you very much for your help. We used the three.js framework to develop a software. During the development process, we encountered many problems. Thank you again for answering our questions. Thank you very much.
At present, we still have an important problem that has not been solved. I hope to get your help again.
The problem is this:
We add a model in our own project, and then map it. Then save the file. When we open the newly saved project for the second time, the material color of the model has deviation and the color is darker.
When you replace the color map for this model, it will display normally. The official editor of three.js does not have this problem. This problem happened in our own project, but I don’t know where it happened? I hope I can get your help
Thank you Mr. Michael Herzog.
Are you an internal staff member of three.js? I feel you know very much about three.js. I would like to ask, can I add your Facebook account? I hope to learn more about three.js from you.