I have a number of complex meshes in my scene that have all got EdgesGeometry. I’m looking for a bit of information how to use said geometry.
- Am I correct in thinking the edges are stored as a child of the object they are on?
- If you have a straight edge, how is that represented, is it a single straight line or lots of little ones?How are circular edges handled?
- If I ray cast to to a model I get the face, object and point. Could you point me in the direction how to relate that to the closest edge?