3D Physics Portfolio — not just a website, but a world

My portfolio site isn’t just a digital card — it’s an entire 3D world powered by physics.
I call it 4D, because beyond 3D visuals, there’s dynamic interaction: objects collide, connect, and respond in real time.

Style-wise, it’s closer to a game engine than to a standard website. Yeah, maybe I’m just slightly ahead of the curve :wink:

:link: Link: vorodis2.info

:brain: Under the hood:

  • World generation from database:
    Islands, terrain, water, pipes, trees, banners and more — all generated dynamically from content in the admin panel.
  • Progressive content loading:
    Objects load only when visible in the 3D space — for smoother performance and better UX.
  • Object caching:
    When an object leaves the view, it’s not just hidden — it’s physically removed, frozen, and disconnected. When it returns, it’s restored.
  • Fully admin-controlled:
    All content, models, and assets are editable through the backend.
  • Unique 3D interaction system:
    Horizontal parallax with 45° camera angle — something rarely seen in physics-based 3D websites.

:bullseye: Small touches that bring it to life:

  • A moving cannon on rails
  • Interactive 3D button animations
  • Trees, boxes, 3D text and more
  • All packed into a dynamic visual journey

:hammer_and_wrench: I’m updating content and open to new projects, especially involving 3D physics and web interaction.

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