My portfolio site isn’t just a digital card — it’s an entire 3D world powered by physics.
I call it 4D, because beyond 3D visuals, there’s dynamic interaction: objects collide, connect, and respond in real time.Style-wise, it’s closer to a game engine than to a standard website. Yeah, maybe I’m just slightly ahead of the curve
Link: vorodis2.info
Under the hood:
- World generation from database:
Islands, terrain, water, pipes, trees, banners and more — all generated dynamically from content in the admin panel. - Progressive content loading:
Objects load only when visible in the 3D space — for smoother performance and better UX. - Object caching:
When an object leaves the view, it’s not just hidden — it’s physically removed, frozen, and disconnected. When it returns, it’s restored. - Fully admin-controlled:
All content, models, and assets are editable through the backend. - Unique 3D interaction system:
Horizontal parallax with 45° camera angle — something rarely seen in physics-based 3D websites.
Small touches that bring it to life:
- A moving cannon on rails
- Interactive 3D button animations
- Trees, boxes, 3D text and more
- All packed into a dynamic visual journey
I’m updating content and open to new projects, especially involving 3D physics and web interaction.