@trusktr sir, @prisoner849 see that animal is on air
Hello Sir, I know blender but I dont how to apply rigid body for car and road. See Video. Cube is on air but is falling on the road. No matter Y axis its coming on surface
Take a look at these examples.
But since you’re using r71, you’re missing many advantages of the latest revision of Three.js.
ya same like but that terrain is created in three.js, and I am loaded obj file how to apply that functionality to obj file. I have gave u sample code above check in pen
You have patrol.js
, which creates paths for objects. A path locates above your navmesh, repeating its surface. So, you have two points of the start and the end of the path. Your object, moving along the path, right above the surface. Thus, its y coordinate changes in accordance to the height of a point of the sufrace, where your object locates at the current moment.
@prisoner849, see below image, In map different levels are there. some levels has X and Z same only changed in Y. Hope u will understand this problem.
Why is this a problem? Your navmesh has such coordinates at clicked points, if I got it correctly.