2 Tracks for same property in different times

This is something that can be fixed in AnimationMixer. The problem is that the second action is not processed in the frame where the previous action ends. So there is one frame where no action has an influence on the animated object.

Unfortunately, I can only think of one alternative approach: Making the typed arrays of the keyframe tracks large enough so they can hold all upcoming data of your stream. However, I’ve never done something like that and don’t know the respective ramifications.

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