Hi, I’m creating an engine. I’m using post-processing for Glow and Bluur.
And FXAA in final pass.
But this one has a significant increase in fps counter.
Any way to improve this?
Model Test:
https://gameengine-310522.mariox.repl.co/index.html
the final pass is in ./js/engine/module.js
to disable/enable postprocess in runtime use in console:
SHADER.filters.FXAA.enabled=false;
to disable shader render and use THREE.renderer
SHADER.enabled=false;
Based in this examples
https://threejs.org/examples/?q=saa#webgl_postprocessing_fxaa
https://threejs.org/examples/?q=bloo#webgl_postprocessing_unreal_bloom_selective