import React, { Suspense, useEffect, useState } from "react";
import { Canvas } from "@react-three/fiber";
import { OrbitControls, Preload, useGLTF } from "@react-three/drei";
import CanvasLoader from '../Loader';
const Computers = () => {
const computer = useGLTF("./desktop_pc/scene.gltf");
return (
<mesh>
<hemisphereLight intensity={0.15} groundColor="black" />
<pointLight intensity={1}/>
<primitive
object={computer.scene}
/>
</mesh>
)
}
const ComputersCanvas=()=>{
return (
<Canvas
frameloop='demand'
shadows
camera={{ position: [20, 3, 5], fov: 25 }}
gl={{ preserveDrawingBuffer: true }}
>
<Suspense fallback={<CanvasLoader />}>
<OrbitControls
enableZoom={false}
maxPolarAngle={Math.PI / 2}
minPolarAngle={Math.PI / 2}
/>
<Computers />
</Suspense>
<Preload all />
</Canvas>
);
};
export default ComputersCanvas;
i have not use any div inside canvas and when i do extend({OrbitControls, Preload, useGLTF}) as the documention says then also error comes as extended is not defined . i am not able to solve the error as i am new to three.js