Transparent faces not rendering when looking through another transparent face

The dither shader should never be transparent.
If you mix dither with transparency or among other transparent shaders, you may get classic clipping issues again. The culprit is always transparent:true and there is no way to avoid this as long it’s used.

I posted another way here. Results are impressive, it remove sorting so no clipping, while keeping good performance. But take note it’s pretty advanced (this is Unreal engine level stuff) , a hit or miss with little ways to tweak it unless you an expert in this field (wich I’m absolutely not :smiling_face_with_tear:)