Transparency changes at certain camera angles

Hi there !

I don’t know if this will help you, but i think it is a problem of render order.
webgl cant sort transparent objects

I had a slightly different problem, but maybe this is also a solution for your problem.
https://discourse.threejs.org/t/weird-distance-reflection-draw-on-transparent-glass/34458

// traverse object - change the number or use var - set all to ONE group
o.renderOrder = 5;

// Not sure if this works
renderOrder: 5;

Try with renderOrder to see if something change

! EDIT ! Found this in the docs

.renderOrder : Number

This value allows the default rendering order of scene graph objects to be overridden although opaque and transparent objects remain sorted independently. When this property is set for an instance of Group, all descendants objects will be sorted and rendered together. Sorting is from lowest to highest renderOrder. Default value is 0 .

theModel.traverse(o => {
    if (o.isMesh) {
      o.renderOrder = 5; 
    }
  });