Struggle with GLTF and lighting

Do you mind sharing the glTF asset in this thread?

For starters setup the renderer like so:

const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.outputEncoding = THREE.sRGBEncoding;
document.body.appendChild( renderer.domElement );