[SOLVED] Using Quaternions approach to rotate sphere from clicked point towards static point

While reading your comment, I’ve remembered a similar topic some month ago. Please have a look at the following discussion. Maybe you can use the code presented in the respective fiddles:

In any event, providing a simplified and reduced test case as a fiddle is much better than sharing the whole repo. In this way it’s not necessary to study your entire app. Instead, we can focus on one particular problem/challenge. The advantage of this approach is that more community members will give you better and more usable feedback.