Hi Pepe.
Unfortunatelly not.
I think the problem is under the unproject method.
I am still fighting with the projection matrix values for Orthographic Camera.
There is an issue opened in GITHUB project so I guess it will be fixed by the owner in short.
Best regards
Hi Alejandro! First of all thank you for your support. I done the most things that you said, but i don`t understand how to create instanced buffer geometry from objects loaded via gltf + draco. Maybe you have a pattern that can help me?
Hi Arkadiy.
Sorry for the delay. I have been on vacations in a place with no internet connection.
: )
About your question, I don’t understand.
There are no differences between the bufferGeometries you can load from a gltf+draco encoded mesh and any other (obj, dae, json, …)
Which is really your problem?
Could you provide me more details?
Best regards
Hi, Alejandro! Don`t worry, everything is ok! I am facing a performance issue. The loader works fine, it loads the buffer geometry. I want to create an instance of this buffer geometry to reduce the number of draw calls. Unfortunately, I do not understand how to create an instance of buffer geometry.
My project: https://alovert.ru
Hi.
you can Find multiple examples of instancing under examples sección.
Here one example
https://threejs.org/examples/webgl_buffergeometry_instancing.html
Best regards
Just for the record: SelectionBox
supports orthographic cameras since R115

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