did the trick! I guess it’s not documented anywhere?
The next place I am stuck is applying texture to the selected faces (If I apply a color/image it applies to all the mesh part that is selected/highlighted). I have referred to below links already.
If you create the object with primitives selecting faces seems straight forward. But in my case how should I approach to tackle the problem?
My customizable objects is ALWAYS square shapes and no exceptions. So, after raycasting and highlighting the object if i do;
console.log(intersects[0].faceIndex); it returns a null. But in other samples this seems to return an index.
Should I consider anything special at modelling time (in blender) so that I can achieve face selecting?