Postprocessing with multiple EffectComposers and WebGLRenderTargets

Hi @Mugen87 is there a demo example of rendering multiple effect composers over eachother with depth preserved? i’d like to render one scene with a certain set of post effects and another scene composed of different objects with another set of post effects.

i’ve tried this approach where the result is only the last composer in queue that renders to screen and also this approach where the result yeilds almost a half transparency to both scenes where the scenes are composed of different objects.