Position a Plane mesh on the upper right corner of the camera view always like a minimap HUD

i would suggest you neither use camera nor sprites for this, in the worst case these can jitter. it’ll also all bleed, scene objects like light, environment maps, shadows, etc will affect it. a hud is probably better off being isolated. just render your hud on top of the previous render, couldn’t be easier imo.

gl.autoClear = false
gl.render(scene, camera)
gl.render(hudScene, hudOrthoCamera)
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