I tried doing it with a plane, but the results didn’t seem much better. I’d love to try post-processing methods, however when it comes to shader programming I only know the basics. Simple sky shader is the furthest I’ve gotten. Could you please recommend me some tutorials/materials to checkout, where I could learn to create the effect I need or maybe just become better at post-processing overall? Most of the stuff I see is either for absolute beginners, or methods for pros. I tried learning from the godrays shaders, but they are still too hard for me to understand.
Related topics
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
| Problem when transparent points overlap | 8 | 3341 | September 17, 2020 | |
| A problem with transparency for point geomerty | 6 | 649 | October 17, 2020 | |
| How transparency of Points object works? | 10 | 4044 | November 2, 2020 | |
| ShaderMaterial.depthWrite with THREE.Points and transparency | 3 | 4305 | June 14, 2023 | |
| Unwanted shadow effect on points | 3 | 530 | June 23, 2021 |