Parse method of GLTFLoader for glbs

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Converting “binary ↔ string” is not something you can do unless you’re sure about the encoding required. I’m not sure what stringstream.str() does but it doesn’t sound right here… can you get a Data URI from the C++ SDK instead? Or a Base64-encoded string? Or (ideally) an actual binary file, which avoids the +33% size overhead of using Base64 strings?